Game project #5
Time: Eight weeks half time (20h/week)
Engine: In-house school engine
Devil's market is a top-down adventure game, which drew inspiration from the game Moonlighter.
My main work for this project was a component system mostly for the rendering, such as text, sprites and animations. I also further developed the state stack, particle system, and animations from a previous project. I did the import of animations and adding point lights to the game.
Rendering with components