Game project #7
Time: 14 weeks half time (20h/week) and one-week full time (40h/week)
Engine: Our own 3D engine using DirectX11
Flare is a third-person puzzle game with inspiration from the game Shadow of the Tombraider.
On this project, I continued to work on the level importer from the level editor (Unity) to the game engine as we wanted to have a parent/child hierarchy in the ECS. I also worked with matrix math to make the hierarchy work. I combined my work in the specialization course with this project and made an in-engine UI Editor for artists while getting feedback from them.
Menus made in the UI editor
Rotations of a object with Parent/child hierarchy