Gravity

Game project #2

Time: Six weeks half time (20h/week)
Engine: Unity

Gravity is a puzzle game for android phones. The reference game was Temple Of Xiala.

 

On this project, I worked with player input and I implemented different variations of blocks used as a part of the puzzle sections. I created an audio manager and implemented music and SFX for the game. I also did some shader work for the outline of the player character. 

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