spite: blood sun
Game project #6
Time: 14 weeks half time (20h/week)
Engine: Our own 3D engine using DirectX11
Spite: Blood Sun is an RPG/hack 'n slash game with inspiration from Diablo III.
On this game, I mostly worked on the pipeline from the level editor (Unity) to the game engine. I also implemented environmental light and point lights. I did a variety of tools with ImGui to ease up the workflow, for example, camera tool and model viewer. To optimize the rendering I worked on the culling of models and meshes by creating a frustum space culling. I also worked on the UI and implementation of a UI system with working buttons.